Everybody starts standing.
Flip the first number. After each safe card, stand to stay in or sit to bank the current score.
Numbers this round
Cards remaining in the current draw pile
| Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Remaining | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Proportion | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
Teacher controls
Simulation lab: Open a separate Flip Seven simulation for exploring repeated trials, experimental probabilities, and long-run outcomes with your class.
Number-only deck: one 0, one 1, and n copies of each number n from 2–12. At the end of each round, all cards drawn that round are set aside. The next round continues with the cards still in the draw pile. When the draw pile is empty, the set-aside cards are shuffled to make a new draw pile. New Game immediately restores and shuffles all 79 cards and returns to Round 1. Keyboard: Space flips a card and N starts a new round.